Gateway

Gateway.png
GATEWAY
“A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations”
// Profile //
BuildLight
TypeGadget Utility.png Utility
// Stats //
Cooldown40s
Stack Size2
Effect Duration20s
Mov l gateway.gif

The Gateway is a Light class thrown gadget that creates two portals between which contestants and objects can teleport.

Usage

The Gateway can be selected as one of three gadgets of any Light build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.

Throwing a second gateway will connect it to the first. To enter a gateway, any contestant can interact with one of the gateways to travel to the other. Alternatively, projectiles and objects can be thrown into the gateway to teleport them on their own.

Controls PC PS XBox Key
Equip Gateway
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire
Enter connected Gateway (Tap)
E
 
Y
Interact

Stats

Effects

The Gateway can be deployed by throwing it. A few seconds after being deployed, it creates a closed gateway. The same process is repeated for the second deployment, at which point the two gateways connect. Contestants (including opponents) can use the gateway to travel to the other gateway (with a cooldown of 3 seconds) until it disappears after some time. Additionally, any objects (such as the Frag Grenade or a barrel) are also teleported if they come into a gateway's proximity.

Properties

Gadget

FeatIcon Grenade.png Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.

FeatIcon Multiple Charges.png Multiple Charges — Has 2 charges, but both need to be used to create a gateway. Recharging starts when both charges are used and restores both charges at once.


Projectile

FeatIcon Projectile.png Projectile — Gets affected by gravity and has a travel time.

FeatIcon Bounce.png Bounce — Bounces away when the projectile collides with a surface or contestant.

FeatIcon Trigger on Time.png Trigger on Time — Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.

FeatIcon Interceptible.png Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

FeatIcon Reshapeable.png Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.


Gateway

FeatIcon Glitchable.png Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

FeatIcon Usable by Opponents.png Usable by Opponents — Can be used by opponents to their advantage.

FeatIcon Movement.png Movement — Provides a special mode of transport for contestants. Also teleports projectiles and objects that go near the gateway.

FeatIcon Attached.png Not Attached — Does not attach to a surface upon deployment.

FeatIcon Destructible.png Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.

FeatIcon Reshapeable.png Not Reshapeable — Cannot be reshaped by the Data Reshaper.

Guide

Strengths

  • A gateway can be held unopened for as long as needed. The duration begins only when the second gateway is placed.

Weaknesses

  • Opponents can follow the user through their gateway.

Tactics

  • A gateway can be made to detonate in mid-air, so that it becomes a one-way portal as contestants would not be able to reach it.
  • By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
  • An inactive portal is deployed indefinitely as long as the user stays within its 70m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
  • A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.

Item Mastery

Item mastery XP for the Gateway can be earned solely by deploying it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying both Gateways 50
Teleportation done by the Gateway 0
Level 1
Gateway Rank 1.png
0 XP
Gateway
Level 2
Gateway Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Gateway Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Gateway Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Gateway Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Gateway Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Gateway Rank 7.png
144,000 XP
Striped Grazer
Level 8
Gateway Rank 8.png
136,000 XP
Painted Predator
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