The Gateway is a Light class thrown gadget that creates two portals between which contestants and objects can teleport.
Usage
The Gateway can be selected as one of three gadgets of any Light build loadout.
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.
Throwing a second gateway will connect it to the first. To enter a gateway, any contestant can interact with one of the gateways to travel to the other. Alternatively, projectiles and objects can be thrown into the gateway to teleport them on their own.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Gateway | 234 | Gadget | ||
Prepare overhand throw (Hold) Overhand Throw (Release) | R2 | RT | Primary fire | |
Prepare underhand throw (Hold) Underhand Throw (Release) | L2 | LT | Secondary fire | |
Enter connected Gateway (Tap) | E | Interact |
Stats
Effects
The Gateway can be deployed by throwing it. A few seconds after being deployed, it creates a closed gateway. The same process is repeated for the second deployment, at which point the two gateways connect. Contestants (including opponents) can use the gateway to travel to the other gateway (with a cooldown of 3 seconds) until it disappears after some time. Additionally, any objects (such as the Frag Grenade or a barrel) are also teleported if they come into a gateway's proximity.
Properties
Gadget
Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.
Multiple Charges — Has 2 charges, but both need to be used to create a gateway. Recharging starts when both charges are used and restores both charges at once.
Projectile
Projectile — Gets affected by gravity and has a travel time.
Bounce — Bounces away when the projectile collides with a surface or contestant.
Trigger on Time — Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Gateway
Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.
Usable by Opponents — Can be used by opponents to their advantage.
Movement — Provides a special mode of transport for contestants. Also teleports projectiles and objects that go near the gateway.
Not Attached — Does not attach to a surface upon deployment.
Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.
Not Reshapeable — Cannot be reshaped by the Data Reshaper.
Guide
Strengths
- A gateway can be held unopened for as long as needed. The duration begins only when the second gateway is placed.
Weaknesses
- Opponents can follow the user through their gateway.
Tactics
- A gateway can be made to detonate in mid-air, so that it becomes a one-way portal as contestants would not be able to reach it.
- By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
- An inactive portal is deployed indefinitely as long as the user stays within its 70m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
- A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.
Item Mastery
Item mastery XP for the Gateway can be earned solely by deploying it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Deploying both Gateways | 50 |
Teleportation done by the Gateway | 0 |