GREETINGS CONTESTANT!
Welcome to THE FINALS Community Wiki! THE FINALS is a Free to Play, Live Service, first person shooter, developed by Embark Studios for PC and next-gen consoles. This Wiki is a collaborative effort that anyone is welcome to contribute to.. Wikis like ours depend on readers getting involved and adding content. Click the "EDIT" button at the top of any page to get started.ǃThe content of the wiki is subject to change as this is a live-service game, the current content is based off of the most recent patch
Tip of the day
The Winch Claw can hook opponents through Dome Shields, Mesh Shields, and the Riot Shield.
5.10.0 Patch Notes
Balance Changes
Gadgets
Breach Charge
- Decreased priming time from 1.9s to 1.5s Dev Note: With the change to three ammo, the Charge's priming time now feels a bit slow for its projectile count. This adjustment aims to improve that.
Frag Grenade
- Decreased ammo from 2 to 1
- Decreased damage from 150 to 140
- Increased environmental damage from 600 to 900 Dev Note: Frag Grenades have been outperforming the RPG-7 in damage, ammo, and cooldown, which isn’t ideal. We also recognize that grenades can be a pain point for players. These adjustments aim to bring grenades more in line with other explosives while slightly buffing their impact on the environment. Additionally, our goal is to increase the readability of grenades in the future, which should help alleviate some of the frustration. When that update arrives, we’ll revisit these changes and make any necessary adjustments.
Stun Gun
- Temporarily disabled the Stun Gun’, pending a re-work that will release some time during season 6 Dev Note: The Stun Gun has long been a major pain point for players. Despite multiple adjustments, it remains overly punishing for those on the receiving end. The gadget was always intended to be primarily for crowd control. However, it instead functions too often as a tool to secure a kill, leaving little room for counterplay. This is especially problematic for new players, as early encounters with the Stun Gun can be frustrating enough to impact their experience and desire to continue playing. To keep the game engaging and fair for all, we need to fix this. After careful evaluation, we’ve made the call to fully rework the Stun Gun. Our goal is to refine its mechanics, visuals, and overall clarity so that when encountered in the Arena, its role is clear, fair, and impactful. To do this properly, we’re temporarily removing the Stun Gun while we work on delivering a better version that matches our vision. All progression, skins and unlocks will carry over to the new version of the Stun Gun when it returns. For now, the gadget will be unavailable while we build a true crowd control tool that benefits the whole team and enables clutch plays, without the frustrations that held it back. We hope to be able to put an improved Stun Gun back into your hands as soon as possible.
Weapons
General
- We’ve improved animation timing so that manual actions (such as lever-action or pump-action sequences) now play more quickly after a quick melee attack, reducing dead time between actions. The impact of this change varies depending on the weapon’s specific animation set Dev Note: Our fix for the manual action cancel exploit unintentionally made these weapons feel less responsive. This update should help improve that. We’re still reviewing manual actions and looking for ways to make them smoother while keeping them balanced.
Content and Bug Fixes
Animation
- Fixed a rare case where contestants would be stuck in a T-pose when emoting
Audio
- Added headshot elimination sound
Characters
- We've updated the hand model to a new, improved version that looks significantly more realistic and detailed, enhancing the overall immersion
Controller
- Fixed an issue where controller navigation would stop working in the main menu for party members who were not the party leader
- Fixed an issue where controller navigation was broken in the Recently Played With tab
Cosmetics
- Fixed hairstyle compatibility with the following cosmetics
- Cabalgata Bolero
- Ballad Brim Headwear
- Multi-Mood Mask
Gameplay
- Fixed an issue where destroying certain friendly gadgets incorrectly granted combat score
- Resolved issues preventing item use, including weapons not dealing damage and grenades failing to explode
- Doors now open automatically at lower sprint speeds, making movement smoother
- Cashouts can now be vaulted and climbed on
- Fixed an issue where some grenades and projectiles (e.g., Dome Shield, Anti-Gravity Grenade, Goo Projectiles) were larger than intended
- Fixed a bug that could cause extreme respawn timer values for teams
Tournament modes
- Fixed an issue where, upon elimination in later tournament rounds, loadout changes could sometimes be overwritten
Bernal
- Fixed dark reflections in the foggy weather setting
- Adjusted the angle of a rooftop tile that appeared walkable but was too steep to climb
- Fixed two instances where multiple doors were overlapping in the same location
Kyoto
- Kyoto destruction fix. Increased the floor’s resistance to impulse damage
- Power Shift: Fixed an issue where players on the Bamboo Forest side would sometimes spawn in the wrong location at the start of the round
Skyway Stadium
- Fixed the floating props in the market
Settings
- Updated AMD FSR resolution scaling method to version 3.1.3 (not including Frame Generation which is still being worked on)
Specializations
Winch Claw
- Updated the underlying physics of pulled objects, which should make their behaviour more consistent when dragged by the Winch Claw
- Reduced the amount of physics force-pulled objects can apply to world objects, preventing them from launching items like Cashout Stations across long distances Dev Note: We've seen players creatively using the Winch Claw to launch objects, sometimes sending Cashout Stations hundreds of meters across the map. While we love the ingenuity, this can disrupt game pacing and make stealing nearly impossible. These changes retain the core gameplay but limit how far objectives can be launched, keeping the flow of the game mode balanced.
Stability & Performance
- Fixed a case where some world textures would remain blurry even though there was enough video memory to stream in higher quality
- Server performance enhancement
UI
- Fixed an issue where some elements of the player cards were not rendered correctly
- Fixed an issue where chat messages from club members displayed with double brackets
- Updated the gamepad inventory layout for the following presets: Equipment Wheel, Modifier Button Equipping, and Directional Equipping. The new layout better matches the actual gamepad controls. If customized bindings no longer align with the new layout, it will revert to the previous horizontal layout
- Fixed an issue where the Play button incorrectly displayed "World Tour" when matchmaking into a different mode
VFX
- Fixed an issue where particle effects such as masks could persist on the ground after a contestant was eliminated
- Fixed an issue where indestructible objects did not display a visual effect on melee impact to indicate their indestructibility
Security and Anti-cheat
- Resolved EAC and OBS incompatibility issue for versions 30.1 and above
- Resolved EAC and Windows 24H2 incompatibility
- General improvements and detections enhancements
NEW CONTENT
Feature | Description |
---|---|
New Map | Bernal - Set beneath the imposing Peña de Bernal, one of the largest monoliths in the world, this vibrant town captures the magic and historic charm of Mexico |
Reduced Visual Recoil | Significantly reduced the amount of Visual Recoil experienced when aiming-down-sights, causing the bullets to land closer to where your reticle indicates. |
Upgraded Console Experience | THE FINALS comes to Playstation 4 and 120Hz mode for the PS5, PS5 Pro and Xbox Series X. |
New Weapons | ShAK-50 (H), Cerberus 12GA (M) |
New Gadgets | Gravity Vortex (L), Lockbolt Launcher (H) |
Clubs | The new social system for contestants to team up, dominate, and redefine what it means to play together. |
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