Terminal Attack

Terminal Attack
“A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.”
// Overview //
LengthSingle match
Format5v5
Short descriptionHigh stakes; attack and defend
FeaturesCompetitive mode

Terminal Attack is 5v5, single-life, attack-and-defend gamemode in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.

Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The Healing Beam and Defibrillator are unavailable, and contestants can only regenerate a limited amount of health depending on their Build. Gadgets do not restock, so contestants should engage with caution and go in with a plan.

Gameplay

  • Each round, two terminals spawn at random locations.
  • Attackers are given a decryption key they can carry and throw.
  • To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds.
  • To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds.
  • Decryption takes 1 minute to complete.
  • The round ends once a decryption is completed or stopped.
  • Teams switch between playing the role of attackers and defenders.
  • At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time.
  • Contestants can swap items to and from reserve in-between rounds.
  • Contestants cannot respawn during rounds.
  • Contestants can only heal limited health during rounds depending on their Build.
    • Heavy Build: 150 health.
    • Medium Build: 125 health.
    • Light Build: 100 health.
  • Gadgets do not restock during rounds.
  • The Healing Beam and Defibrillator are unavailable.
  • Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets.

Win Conditions

Round

  • Attackers: Terminal decryption completes.
  • Attackers: The defender team is wiped.
  • Defenders: Terminal decryption does not complete.

Match

  • The first team to win 5 rounds (best of 9), wins the match.

Arenas

Arena Arena variants
SKYWAY STADIUM STANDARD ISSUE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE
LAS VEGAS STANDARD ISSUE
MONACO STANDARD ISSUE
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