C4 | |
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// Profile // | |
Build | Heavy |
Type | Offensive |
// Stats // | |
Damage | 155 |
Cooldown | 30s |
Stack Size | 1 |
Effect Duration | Instant, 1.9s fuse timer |
The C4 is a Heavy class mounted gadget which, when remotely detonated, creates an explosion that deals high damage and breaches structures.
Effects
The C4 can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals high damage to opponents in a large area and major damage to the surrounding structure, effectively creating a large hole.
If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.
Usage
The C4 can be selected as one of three gadgets of any Heavy build loadout.
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts.
Once the gadget is armed, the user can use the gadget's secondary trigger to detonate the explosive remotely, from any place at any time.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip C4 | 234 | Gadget | ||
Toss (Tap) | R2 | RT | Primary fire | |
Detonate (Tap) | L2 | LT | Secondary fire | |
Retrieve deployed C4 (Hold) | E | Interact |
Properties
Gadget
Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Retrievable — Can be picked up after being deployed to restore a charge.
Remote Controlled — Comes with a remote to trigger all deployed C4s from any distance.
Deployment Limit — 2 C4s can be deployed at a time. An excess deployment causes the oldest C4 to disappear.
Projectile
Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.
charge
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.
Solid — Has its own collision, albeit of a very small size, that can be stood upon.
Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the C4 to explode. Teammates can also destroy it.
Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel. only AFTER shield deploys
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.
Permanent — Does not disappear by itself.
Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.
Explosion
Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.
Damaging — Deals damage to contestants.
Major Structure Damage — Damages structures. Instantly destroys a concrete wall.
No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).
Strategy
Strengths
- The C4 can be planted on or around a Cashout Station to defend it.
Weaknesses
- The C4 has an arming time, and so cannot be used in the middle of combat, rather requiring some sort of setup to be used for the purpose of damaging opponents.
- The C4 can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.
Tactics
- When a C4 is planted on a cashout station to protect it, it is worth noting that the explosion will not deal damage if the C4 is on one side of the station and the target is on another side.
- The C4 can be combined with a Motion Sensor. The moment the sensor gives its notification, the user can trigger the C4 to guarantee a high amount of damage being dealt.
Item Mastery
Item mastery XP can be earned by damaging opponents with the C4, and more significantly, by damaging structures with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Deploying the C4 | |
Triggering the C4 | |
Damage dealt to structures by the C4 | |
Damage dealt to opponents by the C4 |