Tracking Dart

Tracking Dart.png
TRACKING DART
“Fires a projectile that tracks hit opponents through walls”
// Profile //
BuildLight
TypeGadget Utility.png Utility
// Stats //
Damage5
Cooldown12s
Stack Size4
Effect Duration10s

The Tracking Dart is a Light class gadget that can be fired at an opponent from a long distance to reveal their location to teammates for a long duration.

Usage

The Tracking Dart can be selected as one of three gadgets of any Light build loadout.

The gadget can be held and fired like a weapon. It has a special type of sights, offering a scope. Enabling the scope will zoom in the screen and overlay it with a duplex reticle, and will slow down movement and sensitivity.

The trigger can be pulled to fire a dart that damages an opponent and reveals them for a long duration.

When a new charge of the Tracking Dart is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.

Controls PC PS XBox Key
Equip Tracking Dart
234
L1
LB
Gadget
Fire shot (Tap)
 
R2
RT
Primary fire
Scope in (Hold)
 
L2
LT
Secondary fire

Stats

Effects

The Tracking Dart can be deployed by firing it from any distance. If it hits an opponent, they are detected for 15 seconds.

The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer. The target has a warning on their screen that they are detected.

Properties

Gadget

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Scope.png Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.

FeatIcon Stable Accuracy.png Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

FeatIcon Multiple Charges.png Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.

FeatIcon Gadget Reload.png Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.


Dart

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Damaging.png Damaging — The projectile deals damage if it hits a contestant.

FeatIcon Detecting.png Detecting — Reveals the position of affected contestants to the user's team. The detection is visible through walls. A warning is shown to detected contestants.

FeatIcon Critical Hit.png No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

FeatIcon Interceptible.png Not Interceptible — Can not be removed by the APS Turret.

Guide

Tactics

  • The Tracking Dart can be used at the beginning of a Terminal Attack round on the defending team to communicate the position of up to two opponents to teammates for an extended duration, giving the team an advantage.

Item Mastery

Item mastery XP can be earned by striking an opponent with the Tracking Dart.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Firing the Tracking Dart 0
Striking an opponent with the Tracking Dart 150
Damage dealt by the Tracking Dart 0
Level 1
Tracking Dart Rank 1.png
0 XP
Tracking Dart
Level 2
Tracking Dart Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Tracking Dart Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Tracking Dart Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Tracking Dart Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Tracking Dart Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Tracking Dart Rank 7.png
144,000 XP
Striped Grazer
Level 8
Tracking Dart Rank 8.png
136,000 XP
Painted Predator
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