Thermal Bore

Thermal Bore Sideview.png
THERMAL BORE
“Launches a long-range projectile that burrows into structures and uses thermite to collapse them from within, opening up new sightlines”
// Profile //
BuildLight
TypeGadget Utility.png Utility
// Stats //
Damage25
Cooldown45s
Stack Size2
Effect Duration??s
Mov l thermalbore.gif

The Thermal Bore is a Light class gadget that can be fired at a structure from a long distance to breach through it.

Usage

The Thermal Bore can be selected as one of three gadgets of any Light build loadout.

The gadget can be held and fired like a weapon. It has a special type of sights, offering a scope. Enabling the scope will zoom in the screen and overlay it with a duplex reticle, and will slow down movement and sensitivity.

The trigger can be pulled to fire a thermite projectile that will stick to the first surface it hits and then explode. It cannot be fired at contestants, as the projectile will travel through them.

When a new charge of the Thermal Bore is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.

Controls PC PS XBox Key
Equip Thermal Bore
234
L1
LB
Gadget
Fire shot (Tap)
 
R2
RT
Primary fire
Scope in (Hold)
 
L2
LT
Secondary fire

Stats

Effects

The Thermal Bore can be deployed by firing it from any distance. If it hits a surface, a thermite charge is attached to the surface. This charge sets surrounding objects on fire if they are flammable.

After a few moments, the thermite charge explodes, dealing major damage to surrounding structures. It also deals a very small amount of damage to opponents in a small area.

Properties

Gadget

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Scope.png Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.

FeatIcon Multiple Charges.png Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.

FeatIcon Gadget Reload.png Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Projectile

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. The Thermal Bore completely ignores contestants and will only hit structures.

FeatIcon Trigger on Impact.png Trigger on Impact — Triggers a wind-up when a surface is hit, after which it explodes.

FeatIcon Interceptible.png Not Interceptible — Can not be removed by the APS Turret.

FeatIcon Damaging.png Not Damaging — Ignores contestants in its shot, and thus will not damage them if fired directly at them.


Thermite

FeatIcon Attached.png Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

FeatIcon Trigger on Time.png Trigger on Time — Triggers after a fixed amount of time.

FeatIcon Sound Cue.png Sound Cue — Produces a loud firecracker sound when it is about to explode, alerting nearby contestants.

FeatIcon Incendiary.png Incendiary — Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants that come very close.

FeatIcon Friendly Fire.png Friendly Fire — The fire can spread to teammates.

FeatIcon Destructible.png Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.


Explosion

FeatIcon Explosive.png Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

FeatIcon Damaging.png Damaging — Deals damage to contestants.

FeatIcon Major Structure Damage.png Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

FeatIcon Incendiary.png Not Incendiary — The explosion does not spread fire.

FeatIcon Friendly Fire.png No Friendly Fire — The explosion can damage the user, but not their teammates.

Guide

Strengths

  • Compared to the similar Breach Charge, the Thermal Bore can be fired from any range to any place in the arena instead of only a nearby surface.

Tactics

  • The Thermal Bore synergizes well with the SR-84, as it can be used to create an opening in a building from a long distance.
  • The projectile fired from the gadget will emit a shower of sparks upon hitting a solid wall, and explode soon after. These sparks act as a source of fire, and will burn goo and ignite toxic gas.

Item Mastery

Item mastery XP for the Thermal Bore has not been researched.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Thermal Bore *No Information*
Damage dealt to structures by the Thermal Bore *No Information*
Damage dealt to opponents by the Thermal Bore *No Information*
Level 1
Thermal Bore Rank 1.png
0 XP
Thermal Bore
Level 2
Thermal Bore Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Thermal Bore Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Thermal Bore Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Thermal Bore Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Thermal Bore Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Thermal Bore Rank 7.png
144,000 XP
Striped Grazer
Level 8
Thermal Bore Rank 8.png
136,000 XP
Painted Predator
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