R .357

(Redirected from R.357)
R.357 SideView2.png
R .357
Weapon Quote
“High-power revolver”
// Profile //
BuildMedium
TypeHandgun
// Damage //
Body74
Crit148 (2x)
DPS172.9
Falloff Start23m - 0%
Max Falloff40m - 55%
// Technical //
Mag Size6
Firing Time2.14
Reload Time2.50

The R.357 (Taurus Raging Bull Revolver .357 Magnum) is a Medium class revolver designed to deal high damage per shot and very high headshot damage at close to moderate distances.

Usage

The R .357 can be selected as the weapon of any Medium build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the R .357's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip R .357
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Aim Down Sights.png Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.

Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon Mid Range Falloff.png Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strategy

Strengths

  • The R .357 has a very strong headshot multiplier, dealing double the damage of a body shot.
    • Headshotting a Light contestant leaves them with just a sliver of health.

Weaknesses

  • The R .357's small magazine size makes missing a shot very punishing.
  • The R .357's damage falls off severely at moderate to long distances.
  • The iron sights on the R .357 offer limited visibility, but using them is mandatory to have any accuracy.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the R .357.
  • The magazine of the R .357 should be topped up whenever possible. One bullet missing in the magazine could mean the difference between winning or losing an engagement.

Mechanics

Hitscan

When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.

Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Attachments

The R .357 comes equipped with Iron Sights by default with the Compact Reflector sight available to unlock.

Image Name Magnification Description Cost In-Game
Epic IRON SIGHTS-Sight.png IRON SIGHTS 1x Standard issue; simple but effective. Default Iron Sights Example-Square.png
Epic COMPACT REFLECTOR-Sight.png COMPACT REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. VRicon.png 400 Compact Reflector Example-Square.png

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the R .357.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the R .357
Critical damage dealt by the R .357
Opponent eliminated by damage from the R .357
(Does not count quick melee finishers)
Assist on an opponent damaged by the R .357
Level 1
R .357 Rank 1.png
0 XP
R .357
Level 2
R .357 Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
R .357 Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
R .357 Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
R .357 Rank 5.png
54,000 XP
Dye Job (White)
Level 6
R .357 Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
R .357 Rank 7.png
144,000 XP
Striped Grazer
Level 8
R .357 Rank 8.png
136,000 XP
Painted Predator

Trivia

  • The R .357 exists in real life as the Taurus Raging Bull, a revolver manufactured by Taurus International, a Brazilian arms conglomerate, since 1997.
    • See also: List of Gun Origins.
    • The "R" in R .357 stands for "Revolver".
    • The .357 in R .357 refers to a .357 Magnum, the weapon's cartridge. However, in reality, the Taurus Raging Bull that the R .357 is modeled after is chambered in .44 Magnum.
      • During beta testing, the R.357 had a different model, being modeled after the Colt Python which is appropriately chambered in .357 Magnum. However, with the model change to Taurus Raging Bull, the weapon's name was not changed to reflect the appropriate cartridge.
  • The R.357 was first seen in the full first trailer for THE FINALS, which was released on September 27, 2022.

Weapon Skins

Change History

Patch 2.0.0

  • Increased damage falloff modifier at max range from 33% to 45%

Patch 1.5.5

  • Decreased the amount of bullet dispersion applied when aiming down sights
  • Changed damage fall-off startː 35m -> 23m
  • Changed damage fall-off endː 50m -> 40m
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