GOO GUN | |
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// Profile // | |
Build | Heavy |
Type | Specialization |
// Stats // | |
Cooldown | N/A |
Stack Size | 20 |
The Goo Gun is a Heavy class specialization that allows its user to freely place goo by firing blobs of goo that solidify on impact.
Effects
The Goo Gun can be used to create blobs of goo. The goo will stick to the first surface it hits, which can be another piece of goo.
The goo can be damaged by opponents and teammates to destroy it. The created goo is also highly flammable. A nearby fire will quickly spread to all of the goo and destroy it after a few seconds.
If a goo piece is fired at a contestant, they will be momentarily trapped. The goo will destroy itself after trapping a contestant for a second.
Usage
The Goo Gun can be selected as the specialization gadget of any Heavy build loadout.
The gadget can be held like a weapon. The trigger can be pulled to fire one goo blob that solidifies on impact with a surface or contestant. The trigger must be released before firing again.
The secondary trigger can be used to zoom in slightly, though this slows down the user and has no benefits. Its accuracy also remains stable while moving.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Goo Gun | Q | Specialization | ||
Fire goo (Tap) | R2 | RT | Primary fire | |
Zoom (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Properties
Gadget
Ranged — Strikes targets by aiming and firing at them from a distance.
Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.
Full Reload — Replaces the entire magazine in one animation on reload.
No Deployment Limit — Can be deployed any number of times.
Projectile
Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant, creating a Placed Goo.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.
Goo
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.
Solid — Has its own collision, meaning it blocks bullets and contestants can stand on it.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.
Immobilizing — Can trap contestants, making them unable to move until the goo destroys itself a moment later.
Not Reshapeable — Cannot be reshaped by the Data Reshaper.
Not Permanent — Disappears by itself after enough time has passed.
Strategy
Strengths
- The Goo Gun can block off potential all the entry points of an area, such as windows.
Weaknesses
- Fire can get rid of constructions made by the Goo Gun.
Tactics
- The Goo Gun is an integral part of making a flying machine, by attaching a goo construction to a detached Barricade and throwing an Anti-Gravity Cube to move the Barricade up, and by extension, the goo construction that is holding the Anti-Gravity Cube and the user.
Mechanics
Item Mastery
Item mastery XP can be earned by firing the Goo Gun and by blocking incoming damage with its goo.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Firing the Goo Gun | |
Damage dealt to goo by teammates | |
Damage from opponents intercepted by goo |