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GREETINGS CONTESTANT!

Welcome to THE FINALS Wiki! THE FINALS is a free-to-play, team-based, first-person shooter that pushes environmental dynamism, destruction, and player freedom to the limits. It is developed by Embark Studios for PC, Xbox Series X|S, and PS5. This wiki is a collaborative effort that anyone is welcome to contribute to. To get involved, create an account and click 'Edit' at the top of any page.ǃ

The content of the wiki is subject to change as this is a live-service game, current content is based on the most recent patch

Tip of the day
The Winch Claw also stuns the target, cancelling their actions like a cashout steal or revive.
10.6.0 Patch Notes

GAME UPDATE | BALANCE CHANGES

General

  • Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes

Ranked Tournaments

  • Recalibrated league rank distribution to more evenly distribute players across the different ranks

Goo

  • Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s

Specializations

Shockwave

  • Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad

Gadgets

Vanishing Bomb

  • Decreased the duration of invisibility on the user from 6s to 5s
  • Increased cooldown from 18s to 22s

Weapons

.50 Akimbo

  • Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
  • Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
  • Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2

Chimera-XB

  • Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range

KS-23

  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks

M11

  • Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
  • Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range

M26 Matter

  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks

Model 1887

  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks

Spear

  • Increased the cap on how many player targets a spin attack can hit from 8 to 24
  • Increased the cap on how many non-player targets on spin attack can hit from 20 to 60

V9S

  • Decreased magazine size from 20 to 18

GAME UPDATE | BUG FIXES

Animation

ARN-220

  • Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose

Riot Shield

  • Fixed an issue where custom hand gestures would not play

Spear

  • Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen

General

  • Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
  • Fixed a several bugs and inconsistencies regarding hand gestures

Audio

  • The cannon audio is no longer muffled by its barrel in Monaco
  • Fixed an issue where audience sounds could cut out completely in the middle of a round
  • Sliding sound now fades out faster when a slide is canceled
  • Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
  • Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
  • Fixed an issue where music could end earlier than the squad intro
  • Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)

Cosmetic

  • Added Item Status Indicators to the Maw of Many Multidevice skin
  • Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
  • For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
  • Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
  • Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
  • Flower crowns should now work with more Face items
  • Improved cloth simulation performance

Expressions

  • Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
  • Updated the Major Coronation expression so that Nama Tama’s face is visible from further away

Gadgets

Glitch Trap

  • Can now be pinged

Proximity Sensor

  • Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line

General

  • Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled

Game Show Events

Orbital Lasers

  • Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination

Gameplay

  • Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
  • Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated

Cashout

  • Fixed an exploit where certain actions could move Cashout Stations much farther than intended

Gadgets and specializations

Charge ‘n’ Slam

  • Fixed bug where hitting an enemy with a Melee Weapon at the same time as cancelling Charge 'N' Slam would cause an unintentional boost in movement

Guardian Turret

  • Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)

Hover Pad

  • Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it

General

  • Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
  • Fixed an issue that allowed players to ping cloaked Contestants
  • Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220

Maps

General

*Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium 

Monaco

  • Fixed missing shadows on a cliffside corridor
  • Fixed a visual issue where the map ceiling was visible during the tournament intro
  • Tweaked Vault placement and sped up defender approaches in the first phase of Point Break

Seoul

  • Fixed issue with invisible collision on a corner architecture piece

Modes

Private Match

  • Added Dragon’s Claim to Private Matches

Social

  • Added a noise suppression option for voice chat to reduce background noise
  • The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
  • Fixed an issues where voice chat could break after opening platform UI

Spectator

  • Fixed an issue where items did not correctly display their active state while spectating

Stability

  • Fixed a crash that could occur during tournament intro/outro on some Arenas
  • Fixed a crash that could occur at the end of a Tournament
  • Fixed an issue that could cause the loading screen to remain visible and block gameplay
  • Fixed an issue that would sometimes result in a crash when switching Contestants

UI

General

  • Improved visuals for the Match Summary Screen
  • Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
  • Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
  • Fixed an issue where Vault and Cashout icons could become invisible after elimination
  • Removed the button click sound when opening the scoreboard in the MVP screen
  • Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
  • Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
  • Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
  • Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
  • Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
  • You can now see which tournament round you are in, in the tab scoreboard
  • Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
  • Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
  • Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected

Point Break

  • The Team list now shows all the players in your team, but in a more compact way
  • Requesting a revive now displays a revive request marker to help teammates locate your Statue

Sponsorship

  • End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished

World Tour

  • Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score

Weapon

General

  • Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload
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