Zipline

Zipline.png
ZIPLINE
“Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily”
// Profile //
BuildMedium
TypeGadget Utility.png Utility
// Stats //
Health4 hits
Cooldown37s
Stack Size1
Effect DurationIndefinite

The Zipline is a Medium class placeable gadget that allows contestants to travel back and forth between two locations by riding a zipline.

Usage

The Zipline can be selected as one of three gadgets of any Medium build loadout.

While the gadget is held, an indicator will show a potential placement of the Zipline as a blue hologram on the targeted surface. If the hologram is red, the gadget will not fit in the target location. Using the primary trigger, the placement can be confirmed to deploy the gadget. It can be deployed on any surface, including walls and ceilings.

To ride the zipline, a contestant can interact with the cable while near it to start riding it. The looking direction determines in which direction they will move.

Controls PC PS XBox Key
Equip Zipline
234
L1
LB
Gadget
Confirm placement (Tap)
 
R2
RT
Primary fire
Ride Zipline
E
 
Y
Interact

Stats

Effects

The Zipline can be deployed by placing it attached to a surface. Uniquely, the Zipline be placed from a very long distance. It does not need to be placed horizontally and can be placed vertically if needed.

Once placed, it functions like the Ziplines that normally appear in the arena: contestants (teammates and opponents) can ride them in either direction. It can be damaged and destroyed like a regular Zipline, and will not disappear by itself until the user places a new Zipline.

Properties

Gadget

FeatIcon Placeable.png Placeable — Can be placed attached to a surface. An indicator shows the exact target placement.

FeatIcon Single Charge.png Single Charge — Can be used once, then recharges automatically over the cooldown time.

FeatIcon Deployment Limit.png Deployment Limit — One Zipline can be deployed at a time. A new deployment causes the existing Zipline to disappear.

FeatIcon Retrievable.png Not Retrievable — Cannot be picked up after being deployed.


Zipline

FeatIcon Attached.png Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

FeatIcon Solid.png Solid — Has its own collision, meaning it blocks bullets and contestants can stand on it.

FeatIcon Destructible.png Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.

FeatIcon Permanent.png Permanent — Does not disappear by itself.

FeatIcon Usable by Opponents.png Usable by Opponents — Can be used by opponents to their advantage.

FeatIcon Movement.png Movement — Provides a special mode of transport for contestants.

FeatIcon Reshapeable.png Not Reshapeable — Cannot be reshaped by the Data Reshaper.

Guide

Strengths

  • The Zipline can create paths were there were none before. Depending on the area, a lot of travel time can be saved by creating a new connection, such as between the top of the Mall and the roof of the Apartments in Seoul.
  • The Zipline's pole is difficult to take down with ranged attacks due to its small size and high health. However, melee attacks deal extreme damage against it, taking only two hits of quick melee to remove it.

Weaknesses

  • The CL-40 can destroy a Zipline by firing a single grenade near one of its poles.

Tactics

  • In Power Shift, placing down a Zipline early on (from a team spawn point towards the platform's central point) can greatly benefit the team to get back to the platform faster after respawning, as the zipline is permanent even if the user swaps to a different gadget later.
    • It should be noted that only one Zipline can be deployed per user.

Item Mastery

Item mastery XP for the Zipline can be earned solely by deploying it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Zipline 75
Traveling on the Zipline 0
Level 1
Zipline Rank 1.png
0 XP
Zipline
Level 2
Zipline Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Zipline Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Zipline Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Zipline Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Zipline Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Zipline Rank 7.png
144,000 XP
Striped Grazer
Level 8
Zipline Rank 8.png
136,000 XP
Painted Predator


History

Patch
Changes
CB1 Patch 3
  • Fixed an issue where players could exploit the zipline to perform larger than intended jumps.
CB1 Balance Patch 1
  • Cooldown increased from 20 seconds to 30 seconds.
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