User:Wetbattery

1,670 editsJoined 8 June 2024

Cashout Gamemode

Quick Cash

Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.

Vaults

  • A vault worth $10,000 appears at the start of each round and after every Cashout.
  • Only one vault is active at a time.
  • To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.

Cashout Details

  • The Cashout process takes 2 minutes.
  • If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.

Loadouts Swapping

  • Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts, wins.

Wave-based Respawn

  • When a teammate is eliminated, a respawn timer starts for the entire team.
  • Any additional teammates eliminated during this time will join the same countdown timer.
  • When the respawn timer hits 0:
    • Eliminated contestants can respawn individually.
    • If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
  • If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.

World Tour

Main Page: World Tour

World Tour, introduced in Season 3, is a tournament-style game mode where contestants compete across multiple rounds, each sponsored by a different company. contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.

Tournament Structure

  • World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
  • Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
  • The top two teams qualify for the next round, while the bottom two teams are eliminated.

Ways to Earn Cash

  • Eliminating Contestants:
    • $500 for each elimination.
    • $1,000 during the Death Match event.
  • Opening a Vault:
    • $1,000 per Vault opened.
  • Depositing a Cash Box:
    • Deposit a Cash Box into a Cashout Station to earn 30% of the Vault's value (rounded up). The remaining 70% is awarded to the team that holds the Cashout when the timer expires.
  • Cash Box values:
    • Vaults 1 and 2: $3,000
    • Vaults 3 and 4: $5,000
    • Vaults 5 and 6: $7,000
  • Stealing a Cashout:
    • Stealing a Cashout from another team immediately awards $1,000.

Vaults

  • Two Vaults appear at the start of each round, and a new one spawns after each Cashout.
  • Vault Values:
    • The first two Vaults: $10,000 each.
    • The next pair: $15,000 each.
    • The final pair: $22,000 each.
  • Only two Vaults are in play at any time.

Cashout Details

  • Cashout duration: 2:10 (unless extended by up to 1 minute if the round time is short).
  • Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.

Knockout Rounds

  • Round 1: Eight teams in two separate matches.
  • Round 2: Four teams in a single match.

Final Rounds

  • Final Round: Two teams face off in a single match.
  • The final round follows the Quick Cash format, with all Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Respawn System

  • Contestants can swap items with their reserve during each round, but cannot change their build.
  • Each contestant starts with 2 respawn coins and gains 1 additional credit at the start of each round.
  • Respawning:
    • Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coins to respawn or be revived by a teammate.
    • If all team members are eliminated, the entire team respawns together after 20 seconds.
    • If respawn coins ran out, a contestant can only respawn if revived or if their team is wiped.
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