Balance Changes
Weapons
Model 1887
- Increased damage from 11 to 12 per pellet
- Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weapon’s fire rate from 70RPM to 75RPM Dev Note: Having now had time to analyse the Model’s performance on live, following our last round of balance changes, we feel we’ve maybe weakened the weapon a little too much. These changes should nudge it back to a better place.
Recurve Bow
- Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage
Content and Bug Fixes
Animation
- Fixed an issue where the Spear’s secondary animation wouldn’t play if activated right after using up all the charges of the previously equipped item
- Fixed an issue where the impact animation would continuously play after blocking a shot with the Riot Shield
Cosmetics
Victory Shade Set
- Now loops and overwrites colors continuously instead of stopping after 10 eliminations
- Fixed an issue where team colors wouldn’t update when changing colorblindness settings or toggling Use Enemy Color
Concrete Smoke Model 1887 Skin
- Fixed an issue where the left hand would remain static in mid-air when playing the Prairie Twirl Deploy Animation
Gameplay
- Fixed an issue that could cause objects to have collision and be invisible if they were destroyed and dematerialized during the same frame
- Fixed a bug where the wrong item would be equipped after getting glitched and the item would be unusable
- Fixed an issue where attempting to use a Weapon or Gadget immediately after swapping could activate the previously equipped item instead
- Fixed an issue where swapping to your Specialization would immediately switch back to your Weapon
- Fixed issue where ADS would stop working
Maps
Kyoto
- Small Kyoto destruction tweak to enhance server performance
- Lowered bamboo stump heights when broken to help with traversal
- Fixed an issue where vaults could continuously fall through floor due to the inability to find a solid surface to rest on
Bernal
- Updated the thickness of cinder block walls for smoother traversal
Fortune Stadium
- Adjusted collision on beams in the Mall to prevent players from getting stuck in wedge-shaped collisions
Practice Range
- Fixed an issue where the trophies were incorrectly labeled
- Fixed an issue where all bots could incorrectly appear as friendlies or enemies
Skyway Stadium
- Fixed an issue where players could walk on invisible collision underneath the ground in the Hotels area
Las Vegas
- Slightly adjusted the jump pad and a player spawn between Glamora and Eastwood casinos for improved flow
Settings
- Updated AMD FSR resolution scaling method to version 3.1.3 (not including Frame Generation which is still being worked on)
Performance & Stabilty
- Fixed a rare crash in the animation system
- Added support for AMD Anti-Lag 2
- Improved performance for players experiencing issues due to large friend lists
Rendering
- Enhanced high and epic-quality reflections in game intro sequences
- Fixed an issue where an unintended post-process effect could sometimes appear on player cards
Settings
- Added a "No AA" resolution scaling option that completely disables anti-aliasing and temporal resolution scaling
- Fixed an issue where certain video options, including 120Hz mode, would reset to default on Xbox after restarting the game
- Fixed an issue where certain input devices or buttons could cause duplicated inputs, preventing players from equipping their specialization by triggering the swap function twice
Security and Anti-cheat
- Improved detections
Store
- In addition to this week's store rotation, we’ve added a .50 Akimbo skin, Monochrome Edge, to the customization menu
UI
- Fixed a rare issue where squad members would sometimes not appear in the bottom-left widget and scoreboard during a match