Update:2.4.0

Audio

  • Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.

Gameplay

  • Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
  • Fixed an issue where the Mesh Shield could be deployed while emoting
  • Fixed an issue where the Dematerializer could interact with Goo
  • Fixed an issue where you could pick up objects during an interaction
  • Fixed animations sometimes retriggering when entering a Gateway
  • Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
  • Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates
    Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon
  • Fixed an issue where players using a Riot Shield would not trigger mines
  • Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
  • Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube

Modes

  • Power Shift
    • Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination
  • Solo Bank It
    • Added to Private Matches
  • Practice Range
    • Fixed an issue where mines would not be triggered by bots

Maps

  • Seoul:
    • Fixed overlapping assets
  • Las Vegas:
    • Improved far shadow distance in lighting
    • Fix for fog bleeding through walls on low and medium-quality settings
  • Monaco:
    • Fix for players getting stuck on balconies in certain situations
    • Adjusted the glass on the construction site crane so you can throw grenades through them

UI/UX

  • Fixed incorrect tutorial video for the Goo grenade
  • First-person animations now loop when being previewed
  • Added support for zooming in on character items in the Battlepass and Store
  • Added tracking ability for up to 5 contracts
  • Fixed the request respawn button not being responsive
  • Tweaked squad intro cameras in Power Shift
  • Fixed an issue where first-person animations sometimes would not get equipped
  • Fixed the UI shaking after being eliminated
  • Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
  • UI Polish for the Scoreboard
  • Set the current Battlepass page to be shown first

Animation

  • Fixed an issue where melee swings would not play after a charge and slam

General

  • Frame rate limit setting will now default to 60 on laptops for new installs
    Dev Note: This will help to prevent thermal issues causing heavy stuttering on some laptops. The frame rate limiter can be disabled or adjusted in the video settings menu.
  • Upgraded FSR2 to version 2.2.1 to fix a memory leak
  • Fixed an issue where fog would bleed through walls on lower-quality settings

Contracts

  • Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
  • Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
  • Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4

Security Updates

  • Fixed an issue that kicked players from the game and displayed error code TFAV1012
  • Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running
  • Removed identified game executable vulnerabilities
  • Enhanced rules for suspensions, including updated limitations for leaderboard presence
  • Updates and improvements
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