Audio
- Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.
Gameplay
- Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
- Fixed an issue where the Mesh Shield could be deployed while emoting
- Fixed an issue where the Dematerializer could interact with Goo
- Fixed an issue where you could pick up objects during an interaction
- Fixed animations sometimes retriggering when entering a Gateway
- Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
- Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates
Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon - Fixed an issue where players using a Riot Shield would not trigger mines
- Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
- Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube
Modes
- Power Shift
- Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination
- Solo Bank It
- Added to Private Matches
- Practice Range
- Fixed an issue where mines would not be triggered by bots
Maps
- Seoul:
- Fixed overlapping assets
- Las Vegas:
- Improved far shadow distance in lighting
- Fix for fog bleeding through walls on low and medium-quality settings
- Monaco:
- Fix for players getting stuck on balconies in certain situations
- Adjusted the glass on the construction site crane so you can throw grenades through them
UI/UX
- Fixed incorrect tutorial video for the Goo grenade
- First-person animations now loop when being previewed
- Added support for zooming in on character items in the Battlepass and Store
- Added tracking ability for up to 5 contracts
- Fixed the request respawn button not being responsive
- Tweaked squad intro cameras in Power Shift
- Fixed an issue where first-person animations sometimes would not get equipped
- Fixed the UI shaking after being eliminated
- Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
- UI Polish for the Scoreboard
- Set the current Battlepass page to be shown first
Animation
- Fixed an issue where melee swings would not play after a charge and slam
General
- Frame rate limit setting will now default to 60 on laptops for new installs
Dev Note: This will help to prevent thermal issues causing heavy stuttering on some laptops. The frame rate limiter can be disabled or adjusted in the video settings menu. - Upgraded FSR2 to version 2.2.1 to fix a memory leak
- Fixed an issue where fog would bleed through walls on lower-quality settings
Contracts
- Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
- Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
- Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4
Security Updates
- Fixed an issue that kicked players from the game and displayed error code TFAV1012
- Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running
- Removed identified game executable vulnerabilities
- Enhanced rules for suspensions, including updated limitations for leaderboard presence
- Updates and improvements