M26 Matter

M26 Matter Sideview.png
M26 Matter
Weapon Quote
“A light and compact pump-action shotgun that uses box magazines”
// Profile //
BuildLight
TypeShotgun
// Damage //
Body11x11 (121 total)
CritN/A
// Technical //
Mag Size8
Reload Time2.45s
Fire Rate85

The M26 Matter is a Light class bolt-action shotgun that is magazine fed, desgined to deal high damage at close range.

Usage

The M26 Matter can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage. The weapon does not deal additional damage on headshots. Aiming down sights does not decrease the M26 Matter's pellet spread, but the weapon keeps a stable accuracy when moving and going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip M26 Matter
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Multi-Shot.png Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.

FeatIcon Stable Accuracy.png Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Aim Down Sights.png No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).

Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

FeatIcon Critical Hit.png No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.


Weapon Skins

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