Jump Pad

Jump Pad.png
JUMP PAD
“Trampoline-like deployable; allows for high jumps”
// Profile //
BuildMedium
TypeGadget Utility.png Utility
// Stats //
Cooldown40s
Stack Size1

The Jump Pad is a Medium class placeable gadget that launches away any contestants and other objects that come into contact with it.

Usage

The Jump Pad can be selected as one of three gadgets of any Medium build loadout.

While the gadget is held, an indicator will show a potential placement of the Jump Pad as a blue hologram in front of the user. If the hologram is red, the gadget will not fit in the target location. Using the primary trigger, the placement can be confirmed to deploy the gadget. It can be deployed on any surface, including walls and ceilings.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Jump Pad
234
L1
LB
Gadget
Confirm placement (Tap)
 
R2
RT
Primary fire
Retrieve deployed Jump Pad (Hold)
E
 
Y
Interact

Stats

Effects

The Jump Pad can be deployed by placing it on any nearby surface. Any contestants or objects that touch the active part of the Jump Pad will be launched. Opponents and teammates alike can damage the Jump Pad to destroy it.

The gadget can be placed in any orientation. It will always launch objects in the orientation it is facing. For example, a Jump Pad placed on a wall will push objects away from the wall.

The cashout station, barrels, cash boxes, and the Frag Grenade are all examples of objects that can be affected by the Jump Pad.

The Jump Pad is usually placed either on a floor to launch straight up, or on a sloped surface. A sloped Jump Pad will launch contestants far across the arena.

Properties

Gadget

FeatIcon Placeable.png Placeable — Can be placed attached to a surface. An indicator shows the exact target placement.

FeatIcon Single Charge.png Single Charge — Can be used once, then recharges automatically over the cooldown time.

FeatIcon Retrievable.png Retrievable — Can be picked up after being deployed to restore a charge.

FeatIcon Deployment Limit.png Deployment Limit — One Jump Pad can be deployed at a time. A new deployment causes the existing Jump Pad to disappear.


Pad

FeatIcon Attached.png Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

FeatIcon Solid.png Solid — Has its own collision, meaning it blocks bullets and contestants can stand on it.

FeatIcon Destructible.png Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.

FeatIcon Reshapeable.png Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

FeatIcon Usable by Opponents.png Usable by Opponents — Can be used by opponents to their advantage.

FeatIcon Movement.png Movement — Provides a special mode of transport for contestants. Also causes projectiles and objects to bounce.

FeatIcon Arming Time.png No Arming Time — Starts working immediately upon deployment.

FeatIcon Glitchable.png Not Glitchable — Cannot be disabled by a Glitch Grenade or Glitch Barrel.

FeatIcon Permanent.png Not Permanent — Disappears by itself after enough time has passed.

Guide

Strengths

  • When placed on a slope at an angle, such as on a roof in Monaco, the user can travel a very far horizontal distance. The distance travelled becomes extreme during the Low Gravity event.

Weaknesses

  • The Jump Pad can be destroyed by nearby damage from any source. However, it has a lot of health compared to most gadgets.
  • Poor placement of the Jump Pad can cause teammates to waste time and leave them out of position.
  • There is a small amount of variance to the Jump Pad's launch angle, preventing objects from bouncing on them indefinitely.

Tactics

  • Thrown gadgets, as well as the projectiles from the CL-40 can be bounced off of a Jump Pad, which can be useful for shooting around a cover such as by placing it on the wall in a doorway. However, placing the Jump Pad can only be done from a short distance making it effective only as a defensive tool.
  • Sprinting, sliding or dashing into a jump pad will give the user additional horizontal distance.

Item Mastery

Item mastery XP for the Jump Pad can be earned solely by deploying it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Jump Pad 75
Jumping on the Jump Pad 0
Bouncing something off the Jump Pad 0
Level 1
Jump Pad Rank 1.png
0 XP
Jump Pad
Level 2
Jump Pad Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Jump Pad Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Jump Pad Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Jump Pad Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Jump Pad Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Jump Pad Rank 7.png
144,000 XP
Striped Grazer
Level 8
Jump Pad Rank 8.png
136,000 XP
Painted Predator

History

Patch
Changes
CB1 Balance Patch 1
  • Reduced the number of Jump Pads players can have deployed at once from 2 to 1.
  • Jump pad cooldown reduced from 20 seconds to 15 seconds.
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