ARN-220

ARN-220 sideview.png
ARN-220
Weapon Quote
“A tactical assault rifle with coupled mags for quick swaps in the heat of combat.”
Profile
BuildLight
TypeAssault Rifle
PriceVRicon.png 2,200
Damage
Body17
Head25.5 (1.5×)
Damage Falloff
Min Range37.5m
Max Range42.5m
Multiplier0.72
Technical
RPM720
Magazine30×2
Empty Reload2.80s, 1s (Swap Mag)
Tactical Reload2.45s


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The ARN-220 is an automatic assault rifle available to the Light class. It is best suited for dealing sustained damage at close to medium range.

Usage

The ARN-220 can be selected as the weapon for any Light build loadout.

The trigger can be held to continuously fire bullets that damage opponents and deal additional damage on headshots. Aiming down sights increases the weapon's accuracy, but moving decreases it, especially when airborne.

The weapon has two magazines used in sequence. When the first magazine is empty, the user automatically performs a shorter reload animation (Swap Mag) to switch to the second. The weapon automatically reloads when both magazines are empty, or the user can perform a tactical reload before this point. Both actions fully restore ammunition in both magazines. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip ARN-220
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 10 0.75s 0.5s
Medium 250 17 1.33s 0.92s
Heavy 350 24 1.92s 1.25s
Values are approximate and determined by community testing.

Sights

Main Page: Sights
Epic IRON SIGHTS-Sight.png
FREE
IRON SIGHTS


Epic ADDER REFLEX-Sight.png
VRicon.png 300
ADDER REFLEX


Epic COMPACT REFLECTOR-Sight.png
VRicon.png 300
COMPACT REFLECTOR


Epic HOLOGRAPHIC-Sight.png
VRicon.png 300
HOLOGRAPHIC


Epic LOOKING GLASS-Sight.png
VRicon.png 300
LOOKING GLASS


Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Automatic Fire.png Automatic Fire — Continues to fire automatically until the trigger is released.

FeatIcon Aim Down Sights.png Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon High Range Falloff.png High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The ARN-220's dual magazine system allows the user to quickly return to full combat effectiveness by quickly swapping to the second magazine instead of fully reloading.
  • The ARN-220 possesses competitive damage falloff values, especially when compared to other assault rifles like the AKM, making it slightly more effective at longer ranges.

Weaknesses

  • The ARN-220 has weaker close-range capabilities when compared to other popular Light class weapons, like the M11.
    • It also lacks high burst damage, like what can be found with the SH1900, outside of repeated headshots. It instead excels at sustained damage dealt at a slightly longer range.

Tactics

  • The user should always fire the weapon while aiming down sights unless the target is in extremely close proximity. Doing so will heavily increase accuracy.
  • The user should play around cover and prioritize their engagements based on their magazine status.
    • With both magazines available, the user has more potential to be aggressive. Switching between magazines once the first is expended takes very little time, and as such can be done with only a very brief lapse in combat or with only a moment behind cover.
    • If the user is about to empty or has emptied their second magazine, they should avoid fights involving multiple contestants and disengage for a longer period.


Recoil

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the ARN-220.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

Weapon Skins

Trivia

  • The ARN-220 is modeled after the closely-named Brownells BRN-180, albeit with some modifications in the form of the dual linked magazines, magazine release paddle, and suppressor.
  • As displayed on the magazine, this weapon fires .300 AAC Blackout, and the "220" in the name may refer to the grain most commonly used in this bullet for subsonic loads.

History

Patch
Changes
6.1.1
  • Damage changedː 15 -> 17
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