XP-54

(Redirected from MP5)
XP54 Sideview.png
XP-54
Weapon Quote
“Tactical submachine gun”
// Profile //
BuildLight
TypeSMG
// Damage //
Body16
Crit24 (1.5x)
Falloff Start16m - 0%
// Technical //
Mag Size34
Reload Time2.45

The XP-54 (Heckler & Koch Machinenpistol Werknummern 54) is a Light class submachine gun designed to deal high damage over short windows at close to moderate distances.

Usage

The XP-54 can be selected as the weapon of any Light build loadout.

The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. The XP-54 has optical sights, which have the same function as iron sights: aiming down sights increases accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip XP-54
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 10 0.64 0.42
Medium 250 16 1.06 0.71
Heavy 350 22 1.48 0.99
Values are approximate and determined by community testing.

Attachments

The XP-54 comes equipped with the Reflector sight by default with Iron Sights available to unlock.

Image Name Magnification Description Cost In-Game
Epic REFLECTOR-Sight.png REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. Free Reflector Example-Square.png
Epic IRON SIGHTS-Sight.png IRON SIGHTS 1x Standard issue; simple but effective. VRicon.png 400 Iron Sights Example-Square.png

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Automatic Fire.png Automatic Fire — Continues to fire automatically until the trigger is released.

FeatIcon Aim Down Sights.png Aim Down Sights — Has optical sights and iron sights that significantly increase accuracy when used.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon Mid Range Falloff.png Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • When sneaking up to a target, unleashing the magazine of the XP-54 on them can take them down very quickly.
  • The XP-54 has a relatively large magazine compared to other Light class guns.
  • The XP-54 is stronger at moderate ranges than the comparable M11 thanks to its higher accuracy, better handling and optical sights.

Weaknesses

  • The XP-54's damage falls off at moderate distances.
  • The XP-54 is weaker at close ranges than the comparable M11 due to the lower damage per second.

Tactics

  • Using the optical sights should always be done while shooting unless the opponent is extremely close, as the accuracy will be greatly increased.
  • An XP-54 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.

Recoil

Xp54 recoil.png

How to control:

  1. Pull down hard and slightly left for the first 15 bullets
  2. Pull slightly left until the mag is empty

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the XP-54.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the XP-54 0.2 × Damage Dealt
Critical damage dealt by the XP-54 0.2 × Critical Damage Dealt
Opponent eliminated by the XP-54 50
Assist on an opponent damaged by the XP-54 20
Level 1
XP-54 Rank 1.png
0 XP
XP-54
Level 2
XP-54 Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
XP-54 Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
XP-54 Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
XP-54 Rank 5.png
54,000 XP
Dye Job (White)
Level 6
XP-54 Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
XP-54 Rank 7.png
144,000 XP
Striped Grazer
Level 8
XP-54 Rank 8.png
136,000 XP
Painted Predator


Weapon Skins

Trivia

  • The XP-54 exists in real life as the Heckler & Koch MP5 (Maschinenpistole 5) submachine gun developed in the 1960s by Heckler & Koch (H&K), a German firearms manufacturer. It is specifically modeled after the MP5A5, developed in the 1980s. The MP5 is one of the most widely used submachine guns in the world, having been adopted by numerous militaries, police forces, intelligence agencies and security organizations. Its successor is the UMP, although the MP5 remained the more successful of the two options.
    • The '54' in XP-54 refers to the MP5's initial prototype designation as HK54. Under H&K's Werknummern system, the '5' categorizes it as a selective fire carbine and the '4' categorizes it as being chambered in a handgun cartridge.
    • The 'XP' in XP-54 is most likely a rebranding of MP, meaning Maschinenpistole (submachine gun).
    • See also: List of Gun Origins.
  • Prior to the Open Beta, the XP-54 had no holograhpic sight.

History

Patch
Changes
5.0.0
  • Increased ammo count from 30 to 34
4.5.0
  • Increased damage falloff start distance from 15m to 20m, making the weapon more impactful at range
  • Increased damage falloff end distance from 25m to 30m, making the weapon more impactful at range
  • Decreased damage falloff multiplier from 65% to 62%
4.0.0
  • Increase the magnification of the XP-54’s sight slightly, as part of the addition of alternate sights/scopes
  • Decreased damage from 18 to 16
3.0.0
  • Fixed an issue where bullets clipped with the mesh when reloading XP-54
2.0.0
  • Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states
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