Charge 'N' Slam is a Heavy class specialization that causes its user to rampage forwards, dealing high damage and pushing opponents, and destroying structures. It also has a ground pound functionality.
Effects
The Charge 'N' Slam can be activated to start charging in a direction. The user will lose control of their ability to move but can still control which direction they are moving in. During this time, the user can run through walls without being slowed down, also causing the walls to be destroyed instantly. Any opponents the user collides with in this state will take damage (with increased damage on the first hit) and get knocked back.
If the specialization is activated while airborne, or if the user jumps while charging, a slam will be triggered, which can break through a floor and deals damage and knocks away opponents on impact. The damage is based on how high up in the air the user slammed.
Usage
Charge 'N' Slam can be selected as the specialization gadget of any Heavy build loadout.
The primary trigger can be used to activate Charge 'N' Slam. If the user is grounded, they will start charging forwards. The movement direction can be controlled by changing the looking direction, but not the speed.
If the user is airborne upon activation, a slam will be executed. It is also possible to perform one or multiple slams during a charge by jumping.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Charge (Tap) | Q | Specialization | ||
Ground pound | Space | Jump |
Properties
Gadget
Self Targeted — Can be activated to apply an effect to the contestant that used it.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Disarms User — Forces the user to stop using their other items for the duration of the charge.
charge
Sound Cue — The user can be heard screaming (if dialogue sound is not disabled), alerting nearby contestants of the ability.
Movement — Provides a special mode of transport for contestants.
Damaging — Deals damage to contestants.
Major Structure Damage — Damages structures. Instantly destroys a concrete wall.
Strategy
Strengths
- Charge 'N' Slam can deal a lot of damage to a nearby target without them being able to retaliate as they are being knocked away.
- Charge 'N' Slam can be used to get away by running through one or multiple walls.
- Charge 'N' Slam is able to deal the most structure damage in the shortest time out of any item. For example, it is possible to take out most of the supporting walls of a single house in Monaco by running along the edges of its floor.
Weaknesses
- The Stun Gun can stop a charge in its tracks.
- Attempting to reach a far-away target with the Charge 'N' Slam while they have opened fire on its user will often end up with the user taking a lot of damage or being taken down as they are a very easy target in this state. Therefore, Charge 'N' Slam should generally only be used offensively when the target is already somewhat close.
Tactics
- Charge 'N' Slam can be activated while out of combat if the opponents are still far away, as this provides a movement speed boost.
Item Mastery
Item mastery XP for Charge 'N' Slam has not been researched.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Activating Charge 'N' Slam | |
Damage to opponents with Charge 'N' Slam |